CODE wine mythology label competition 2017
graphic design competition for DOMINI VENETI
Drawing inspiration from Ulysses, the “Cantina Valpolicella Negrar” winery launched the “Wine Mythology Label” project, aiming to dedicate a limited edition of its finest wine– Amarone – to Homer’s hero. The requirement was to express the uniqueness of the wine through an appealing and sophisticated label which both reflects the image of the company and attracts the client’s attention.
The label visually manifests the complex experience of producing wine until reaching the final product, by making a parallelism to Ulysses’ adventures until his return to Ithaka. Past and future, preservation and innovation, daily challenges and dedication to aims, belonging and constant search, all are merged into the final design.
The central design, inspired by the Möbius Strip, a surface with only one side and only one boundary, refers to Ulysses‘ eternal journey in search of new discoveries. At the same time it illustrates the secret soul of the wine, which is strongly bonded with the Valpolicella landscape, expressed through the contouring lines. Moreover, the ship’s form represents the versatile identity of Ulysses, hence the winery’s values; that is the desire of pushing one’s limits, the traveller par excellence, the spirit of enterprise and far-sightedness. The latter balances between the ongoing journey of experimentation and that of reaching the final destination, depicted through the diagonal spine. The spine forms a continuum in the rear side of the label by being mirrored, emphasizing the importance of the journey’s duration.
The competition was conducted jointly with Myrto Zografaki.
distinct external activities [education, re-creation, shipbuilding workshops]
[first floor] The visitor passes through a lighting installation, which is a symbolic reference to all the myth's protagonists
[first floor] Prismatic screens provide information about greek mythology and the ship's history, while acting as theatrical elements in space
preliminary visual contact with the main exhibit - Argo - circular movement via ramps and bridge
The visitor's experiential trip is fulfilled via audiovisual effects simulating sea water, while constellations projected on the roof make a reference to the myth
Museum for the utilization of Argo
creation of a museum-thematic park in Volos, Greece | unrealized
The objective of the competition was to contribute with new ideas and strategies for the construction of a museum-thematic park with an educational/recreational character. Having as its central theme the Argonauts and the reconstructed ship of Argo, the museum’s intension is to act as one of the most important landmarks of the wider region of Thessaly, not only regenerating the area, but also promoting tourism.
Using Argo as a vehicle, the aim is to create not just a theme park, but a center for the promotion of the domestic and international concern about the Greek mythology and its connection with the ancient Greek naval shipbuilding tradition.
Technology and the use of water, inside and outside the building, are two essential elements of the composition. The building is actually designed as a dock, “temporarily” hosting Argo, which emerges as the central figure that dominates over the entire space. Around the building, three discrete modules develop: a. the main entrance and visitors experiential raise ramps, b. the central interactive - exhibition space (parallel with the main exhibit) and c. the amphitheater, operating as a theatrical stage, with Argo in the background.
The outdoor space is divided in distinct activities related to education, recreation and construction. Renewable Energy Systems are utilized for the building’s operation, while copper, used on all curved external surfaces, makes a symbolic reference to the era of the myth.
The competition was conducted with Eleni Galli Progkidou and Maria Kontogianni. It was also greatly supported by visual artists, archaeologists, museologists and shipbuilders.
arquideas academic ideas competition 2011
tourist accommodation prototype (TAP) in Santorini, Greece
The objective of the contest was to contribute with new ideas for a new model of tourist accommodation which will resolve the problems within its location, in accordance to contemporary bioclimatic criteria and sustainability, able to be adapted to other contexts with similar landscapes around the world.
The design concept is born through the re-interpretation of 'sustainability', as giving back to nature the resources that have been used. The forms are born from the interplay of different housing volumes and the unique openings that characterize Santorini island.
The design patterns blend with the natural habitat through simple, elemental forms, whereas the use of local materials establishes maximum effect with minimum affect on the site.
The prototype created is autonomous in terms of food, water, energy and resources, thus easily adaptable to contexts with similar characterstics. Circulation on site acts as a device, a new form of organic growth synchronizing with the topography.
The competition was conducted with Lila Athanasiadou and Alexia Lazou.
municipal competition 2010
in partnership with Plymouth City Council
"City Jigsaw Garden"
competition entry | unrealized
The brief was to transform a public open space in the heart of Plymouth's shopping centre supporting learning, performance and relaxation.
Our proposal builds connections and aims to create a community hub.
It is based on a jigsaw pattern-mosaic, which responds to the city fabric via the provision of a clearly defined axis and various material fragments.
The axis links the university/city centre and the (mainly) residential opposite area, while the fragments protect the site from the buffer zone on the north and merge with the circular shopping center on the south.
These fragments are made up of palettes, an accessible and very low cost material and can be infilled with four basic elements: wood, sand, water and grass. According to the desired layout, the site can change and adapt to the needs of various periodic exhibitions/events that will be hosted, since the 'jigsaw' fragments can be easily moved around, creating a place for experimentation, relaxation and playful learning.
The project was conducted in collaboration with Mihalis Themelis and Dimitris Themelis.